Know what each command does
| Rule | Ordinary Reset | Grand Reset |
| Command | /reset | /greset |
| Required Normal level | 400 | 400 |
| Reset requirement | Current resets below 200; daily quota available | At least 50 current resets; fewer than 20 GR |
| Zen cost | 1,000,000 × the new reset number | 50,000,000 |
| Counter change | Current resets +1 | Current resets -50; GR +1 |
| Normal level after use | 1 | 1 |
| Stat-point result | Current resets × 500 + permanent GR bonus | Remaining resets × 500 + updated permanent GR bonus |
| Currency / item reward | No currency or item reward | 10,000 Ruud + 5,000 Goblin Points |
| VIP requirement | None | None |
Master levels do not replace the Normal level 400 requirement. The ordinary in-game reset quota is 10 resets per day. The 200-reset cap refers to your current counter; Grand Reset allows you to rebuild resets after spending 50.
Type the command in game chat
Press Enter, type the command and press Enter again. Stat commands add the specified number of points to a characteristic; they use your available free points.
| Command / example | Purpose |
| /reset | Perform an ordinary reset after reaching level 400. |
| /greset | Exchange 50 resets for the next Grand Reset. |
| /addstr 1000 | Add 1,000 Strength. |
| /addagi 1000 | Add 1,000 Agility. |
| /addvit 1000 | Add 1,000 Vitality. |
| /addene 1000 | Add 1,000 Energy. |
| /addcmd 1000 | Add 1,000 Command / Leadership for Dark Lord. |
Level 400, pay Zen, rebuild your stats
Ordinary reset removes you from the party and returns you to your class starting location. Equipment removal is not required. Master/Majestic levels and skill trees are preserved; Mu Helper is not automatically restarted.
Current resets plus accumulated GR rewards
After each ordinary Reset or Grand Reset, free normal stat points are recalculated from scratch. Previously allocated normal stats and old free points do not carry over as an additional bank.
Free points = Current resets × 500 + Cumulative GR points
Free points = Current resets × 500 + Cumulative GR points × 2
These formulas describe the budget immediately after the reset, before allocating points or gaining new Normal levels. VIP gives no extra reset stat points in the current progression rules.
500 points per current reset for every class
The points column shows the reset component at 0 GR. If you have completed Grand Resets, add the appropriate cumulative GR bonus from the next table. Zen is the fee for the reset that reaches the displayed counter.
| Reset reached | Reset point budget | Zen fee for this reset |
| 1 | 500 | 1,000,000 |
| 5 | 2,500 | 5,000,000 |
| 10 | 5,000 | 10,000,000 |
| 25 | 12,500 | 25,000,000 |
| 50 | 25,000 | 50,000,000 |
| 75 | 37,500 | 75,000,000 |
| 100 | 50,000 | 100,000,000 |
| 125 | 62,500 | 125,000,000 |
| 150 | 75,000 | 150,000,000 |
| 175 | 87,500 | 175,000,000 |
| 199 | 99,500 | 199,000,000 |
| 200 | 100,000 | 200,000,000 |
Spend exactly 50 resets and keep the remainder
- Build at least 50 current resets.
- Reach Normal level 400 again. Performing the reset that reaches 50 sends you to level 1, so you still need to level up before using Grand Reset.
- Carry 50,000,000 Zen and have fewer than 20 completed GR.
- Type /greset once. Wait for the server's completion message.
- Select your character again after the server returns you to character selection. You start at Normal level 1 at your class starting location, with recalculated free points.
| Before first GR | After first GR | Four-stat free points | Dark Lord free points |
| 50 Reset, 0 GR | 0 Reset, 1 GR | 3,000 | 6,000 |
| 100 Reset, 0 GR | 50 Reset, 1 GR | 28,000 | 31,000 |
| 200 Reset, 0 GR | 150 Reset, 1 GR | 78,000 | 81,000 |
Grand Reset preserves skills, class evolution, equipment, inventory, Master/Majestic progression and skill trees. It resets normal characteristics and Normal level. Ruud and GP are credited for the new GR only; relogging or ordinary resetting does not repeat those currency rewards.
Diminishing rewards, cumulative permanent bonus
Each new GR adds its own stat-point reward to the permanent total. Dark Lord receives double that reward in every evolution. Every row also awards 10,000 Ruud and 5,000 Goblin Points, with the same currency amounts for all classes.
| New GR | Four-stat reward | Four-stat cumulative bonus | Dark Lord reward | Dark Lord cumulative bonus |
| 1 | 3,000 | 3,000 | 6,000 | 6,000 |
| 2 | 2,600 | 5,600 | 5,200 | 11,200 |
| 3 | 2,300 | 7,900 | 4,600 | 15,800 |
| 4 | 2,000 | 9,900 | 4,000 | 19,800 |
| 5 | 1,850 | 11,750 | 3,700 | 23,500 |
| 6 | 1,700 | 13,450 | 3,400 | 26,900 |
| 7 | 1,650 | 15,100 | 3,300 | 30,200 |
| 8 | 1,600 | 16,700 | 3,200 | 33,400 |
| 9 | 1,550 | 18,250 | 3,100 | 36,500 |
| 10 | 1,500 | 19,750 | 3,000 | 39,500 |
| 11 | 1,450 | 21,200 | 2,900 | 42,400 |
| 12 | 1,400 | 22,600 | 2,800 | 45,200 |
| 13 | 1,350 | 23,950 | 2,700 | 47,900 |
| 14 | 1,300 | 25,250 | 2,600 | 50,500 |
| 15 | 1,250 | 26,500 | 2,500 | 53,000 |
| 16 | 1,200 | 27,700 | 2,400 | 55,400 |
| 17 | 1,150 | 28,850 | 2,300 | 57,700 |
| 18 | 1,100 | 29,950 | 2,200 | 59,900 |
| 19 | 1,050 | 31,000 | 2,100 | 62,000 |
| 20 | 1,000 | 32,000 | 2,000 | 64,000 |
32,767 in every normal characteristic
Full Stats means reaching the normal stat cap in Strength, Agility, Vitality and Energy. Dark Lord also needs 32,767 Command / Leadership. Equipment and buff bonuses are separate from this normal stat target.
| Character type | Characteristics | Sum of stat caps |
| Four-stat character | STR, AGI, VIT, ENE | 4 × 32,767 = 131,068 |
| Dark Lord | STR, AGI, VIT, ENE, CMD | 5 × 32,767 = 163,835 |
See how your permanent GR bonus grows
This is the recalculated point budget immediately after an ordinary reset reaches 200, at Normal level 1. It does not include the points you can earn while leveling that new cycle.
| Completed GR | Four-stat budget | Dark Lord budget |
| 0 | 100,000 | 100,000 |
| 1 | 103,000 | 106,000 |
| 5 | 111,750 | 123,500 |
| 10 | 119,750 | 139,500 |
| 15 | 126,500 | 153,000 |
| 17 | 128,850 | 157,700 |
| 18 | 129,950 | 159,900 |
| 19 | 131,000 | 162,000 |
| 20 | 132,000 | 164,000 |
At 19 GR and 200 Reset, a four-stat character's budget is only 68 below the sum of all four caps. Starting stats totaling at least 68, or additional Normal-level points, can cover that difference. This is why some characters can reach Full Stats earlier than the conservative route below.
Sufficient points immediately at level 1
These routes cover the entire stat-cap sum using the progression budget alone, even before counting class starting stats or further leveling points.
| Character type | GR | Current Reset | Point budget | Cap sum | Ordinary resets completed from 0/0 |
| Four-stat character | 20 | 199 | 131,500 | 131,068 | 1,199 |
| Dark Lord | 20 | 200 | 164,000 | 163,835 | 1,200 |
Finish leveling the current cycle to 400
Most four-stat classes receive 5 normal stat points per level. Magic Gladiator, Rage Fighter, Grow Lancer and Dark Lord receive 7. From level 1 to 400, this provides at least 1,995 or 2,793 points in that cycle. The following examples include these points and still ignore starting stats and extra quest rewards.
| Character group | GR | Current Reset | Reset / GR budget | Level 1-400 points | Combined points | Cap sum | Resets completed from 0/0 |
| Four-stat, 5 points/level | 18 | 199 | 129,450 | 1,995 | 131,445 | 131,068 | 1,099 |
| MG / RF / GL, 7 points/level | 17 | 199 | 128,350 | 2,793 | 131,143 | 131,068 | 1,049 |
| Dark Lord, 7 points/level | 19 | 199 | 161,500 | 2,793 | 164,293 | 163,835 | 1,149 |
Build GR first, then rebuild the final reset counter
- Use /reset at level 400 until you have 50 current resets.
- Level to 400 once more, pay 50,000,000 Zen and use /greset. With exactly 50 resets, the current reset counter returns to 0.
- Repeat to build the permanent GR bonus. You can plan an earlier level-400 Full Stats build from the table above, or complete all 20 GR for the largest permanent bonus.
- After the final planned GR, rebuild ordinary resets to the selected target. For the level-1 reference routes, use 199 current resets for four-stat classes and 200 for Dark Lord at 20 GR.
- Redistribute the points to the normal stat caps. If using a level-400 route, finish leveling after the final ordinary reset and allocate the points earned in that cycle.









