PK SYSTEM.
CHOOSE YOUR RISK.
Killing another player gives your character PK points. More kills increase your PK status and restrictions. On the current server, items never drop, NPC shops and party remain available, while map movement and selected teleport services are blocked.
Every kill adds 3,600 PK points
PK points do not stop accumulating after reaching Murderer. MurdererPointIncrease=3600 adds another 3,600 points for every additional kill.
| Kills | PK points | Status |
| 1 | 3,600 | Warning |
| 2 | 7,200 | Outlaw |
| 3 | 10,800 | Murderer |
| 4 | 14,400 | Murderer |
| 5 | 18,000 | Murderer |
| n | n × 3,600 | Murderer |
What remains available and what is blocked
Hunting reduces PK points
The current configuration has no timer that automatically removes one kill after 60 minutes. PK points are cleared by killing monsters using this formula:
Current PointDeductionDivisor = 2
The actual cleansing speed depends on monster level and the number of monsters killed at the spot. There is no separate setting for “30 minutes at a spot instead of 60” in `PlayerKillSystem.xml`. Changing the divisor would speed up or slow down cleansing globally, not only at one spot.
PK-free area
The main Vulcanus map, map 63, is configured as a PK-free area. PvP on this map does not increase PK points or move the character to another PK level. This rule does not automatically apply to separate maps with similar names.
Frequently asked questions
3,600 PK points.
After the second kill, at 7,200 PK points.
After the third kill, at 10,800 PK points.
No. `/pkclear` is disabled. Hunt monsters to reduce PK points.
No. Item drop chance is set to 0% at every PK level.









