UPGRADE TO +13.
UNLOCK HIDDEN POWER.
STACK TO +15.
Excellent weapons, shields, wings and armor sets receive guaranteed bonus options at enhancement levels +13, +14 and +15. Each level adds a new bonus while all previous bonuses keep working.
Two conditions, three cumulative levels
Physical and magic weapon bonuses
| Weapon type | +13 bonus | +14 bonus | +15 bonus |
| Physical (swords, axes, maces, spears, scepters, bows, crossbows, guns, claws, blades) | Increased Attack Power +2% | Attack Speed Bonus +1 | Ignore SD +1% |
| Magic (staffs, sticks, orbs, wands, books, elixirs) | Increase Skill Damage +2% | Elemental Damage Increase +2% | Elemental Critical Rate +1% |
Dark Lord scepters count as physical weapons. The +15 magic bonus value of 100 equals +1% elemental critical rate.
Defense for shields, damage chances for wings
Every part adds three bonuses
Helm, Armor, Pants, Gloves and Boots each carry their own bonus triple. A full Excellent set at +15 activates 15 bonus rules in total (5 parts x 3 levels).
| Set part | +13 bonus | +14 bonus | +15 bonus |
| Helm | Max HP +3000 | Critical DMG Resistance +3% | True DMG Resistance +1% |
| Armor | Defense +200 | Damage Reduction +2% | PvP Damage Absorb +2% |
| Pants | Max SD +3000 | Excellent DMG Resistance +3% | Double DMG Resistance +2% |
| Gloves | Defense +200 | Combo Damage +3% | Attack Success Rate +300 |
| Boots | Elemental Defense +50 | Triple Damage Chance +1% | Triple Damage Resistance +1% |
Four permanent bonuses, no upgrade needed
Gold Fenrir works differently: its four bonuses are always active and do not require Excellent status or enhancement level. They apply only to Gold Fenrir, never to Red, Blue or Black.









