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Enhanced Item

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LAST UPDATED20.09.2026 22:52
ItemOptionSystem • Excellent Gear • +13 / +14 / +15

UPGRADE TO +13.
UNLOCK HIDDEN POWER.
STACK TO +15.

Excellent weapons, shields, wings and armor sets receive guaranteed bonus options at enhancement levels +13, +14 and +15. Each level adds a new bonus while all previous bonuses keep working.

HERO IMAGE PLACEHOLDER
Replace with banner: excellent item tooltip at +15
Trigger
Excellent + Level
Chance
100% guaranteed
Stacking
Cumulative
Full +15 Set
15 bonus rules
How Activation Works

Two conditions, three cumulative levels

Condition 1
Excellent item
The item must have at least one Excellent option. Ordinary non-Excellent items never receive these bonuses.
Condition 2
Enhancement level
Upgrade the item to +13, +14 or +15. Each threshold unlocks one additional bonus line in the item tooltip.
Stacking
+13, then +13/+14
A +14 item keeps its +13 bonus and gains the +14 bonus. A +15 item benefits from all three bonus lines at once.
SCREENSHOT PLACEHOLDER 1
Insert: Excellent weapon tooltip at +13, first bonus line highlighted
Weapons

Physical and magic weapon bonuses

Weapon type+13 bonus+14 bonus+15 bonus
Physical (swords, axes, maces, spears, scepters, bows, crossbows, guns, claws, blades)Increased Attack Power +2%Attack Speed Bonus +1Ignore SD +1%
Magic (staffs, sticks, orbs, wands, books, elixirs)Increase Skill Damage +2%Elemental Damage Increase +2%Elemental Critical Rate +1%

Dark Lord scepters count as physical weapons. The +15 magic bonus value of 100 equals +1% elemental critical rate.

SCREENSHOT PLACEHOLDER 2
Insert: physical weapon +14 and magic weapon +15 tooltips, all bonus lines visible
Shields & Wings

Defense for shields, damage chances for wings

Shield
+13: Increase SD Resistance +2%
+14: Stun Resistance +2%
+15: Combo Damage Decrease +2%
Wings
+13: Excellent Damage probability +2%
+14: Critical Damage probability +2%
+15: True Damage probability +1%
SCREENSHOT PLACEHOLDER 3
Insert: Excellent Wing +15 tooltip, three bonus lines visible
Excellent Set Parts

Every part adds three bonuses

Helm, Armor, Pants, Gloves and Boots each carry their own bonus triple. A full Excellent set at +15 activates 15 bonus rules in total (5 parts x 3 levels).

Set part+13 bonus+14 bonus+15 bonus
HelmMax HP +3000Critical DMG Resistance +3%True DMG Resistance +1%
ArmorDefense +200Damage Reduction +2%PvP Damage Absorb +2%
PantsMax SD +3000Excellent DMG Resistance +3%Double DMG Resistance +2%
GlovesDefense +200Combo Damage +3%Attack Success Rate +300
BootsElemental Defense +50Triple Damage Chance +1%Triple Damage Resistance +1%
SCREENSHOT PLACEHOLDER 4
Insert: Excellent Armor +15 tooltip and character window in full +15 set
Gold Fenrir

Four permanent bonuses, no upgrade needed

Gold Fenrir works differently: its four bonuses are always active and do not require Excellent status or enhancement level. They apply only to Gold Fenrir, never to Red, Blue or Black.

EXP +5%
Increased experience gain
Drop +3%
Increased item drop rate
Hunt +5%
Hunt Point bonus
PvE +3%
PvE damage increase
SCREENSHOT PLACEHOLDER 5
Insert: Gold Fenrir tooltip with four bonus lines
Quick FAQ

Important answers

Does a normal (non-Excellent) +15 item get bonuses?
No. At least one Excellent option is required before any bonus line activates.
Does +15 replace the +13 and +14 bonuses?
No. Bonuses stack: a +15 item benefits from the +13, +14 and +15 lines simultaneously.
Are the bonuses random?
No. Every listed bonus applies with 100% chance once its conditions are met.
Do I need sockets or an Ancient item?
No. Sockets are not required and the bonuses work on any Ancient status.
Upgrade Strategy
Prioritize weapons to +13 first for the biggest early gain, then push armor pieces toward +15 for layered resistances. Gold Fenrir needs no upgrades at all, so it pays off from the moment you equip it.
LigaMU PRO • ItemOptionSystem Excellent Guide
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