One entry means one possible result
Three independent equipment checks
Each Medal performs three separate checks. The checks are independent, so one Medal can produce no item, one item, two items or all three items.
| Independent check | Chance | Item level | Options |
| Normal equipment | 95% | Random +0 to +11 | Random Luck and supported Skill; no Excellent option |
| Excellent equipment | 2.5% | +0 | 1 random Excellent option, random Luck and supported Skill |
| Excellent equipment | 2.5% | +0 | 2 random Excellent options, random Luck and supported Skill |
One guaranteed random +0 item
Every Kundun Box below drops exactly one item from its own pool. Equipment has random Luck. Excellent option count is random unless a fixed accessory variant is selected.
| Box | Entries | Main equipment families | Option rules |
| Kundun Box +1 | 76 | Tier 1-2: Leather, Plate, Pad, Sphinx, Vine, Spirit, Violent Wind; basic weapons and shields | Gear: random Excellent count. Twelve classic rings/pendants: separate 1-option and 2-option variants. |
| Kundun Box +2 | 70 | Tier 2-3: Black Dragon, Grand Soul, Holy Spirit, Valiant, Dark Steel, Ancient; matching weapons | Gear: random Excellent count. Twelve classic rings/pendants: separate 1-option and 2-option variants. |
| Kundun Box +3 | 69 | Tier 4-5: Dark Phoenix, Grand Soul, Holy Spirit, Dark Steel, Ancient, Sacred Fire; advanced weapons and shields | Gear: random Excellent count. Twelve classic rings/pendants: separate 1-option and 2-option variants. |
| Kundun Box +4 | 240 | Bloodangel and Darkangel weapons, shields and armor for all configured classes | Bloodangel weapons/support items use Mastery Excellent generation; armor and Darkangel gear use random Excellent options. |
| Kundun Box +5 | 360 | Holyangel, Awakening Soul and Blue Eye weapons, shields and armor for all configured classes | All entries use random Excellent option generation and random Luck. |
Guaranteed Ruud with no equipment roll
Mastery Boxes award fixed Ruud amounts. Labyrinth Boxes award a random value inside the displayed range. Every Ruud reward has a 100% configured rate.
Exactly one reward group per box
The box uses 100 equal reward tickets. One ticket is selected, so the displayed percentages are exact and two different reward groups cannot come from the same box.
| Reward | Quantity / options | Chance |
| Mysterious Stone | 3 separate stones | 8% |
| Guardian Enhanced Stone | Stack of 35 | 8% |
| Lapidary Stone | Stack of 50 | 8% |
| Jewel of Harmony | Stack of 25 | 8% |
| PvP ring or necklace | 1 item with 1-5 random Excellent options | 8% |
| Excellent socket necklace | 1 item with 1-3 Excellent options and up to 1-3 sockets | 8% |
| Jewel of Bless | Stack of 30 | 8% |
| Jewel of Soul | Stack of 50 | 7% |
| Jewel of Creation | Stack of 50 | 7% |
| Bless of Light (Greater) | Stack of 15 | 7% |
| Bless of Light (Middle Grade) | Stack of 25 | 7% |
| Jack O'Lantern buff | Stack of 5, one random type | 7% |
| Cherry Blossom buff | Stack of 5, one random type | 7% |
| Jewel of Luck | 1 rare jewel | 1% |
| Jewel of Excess | 1 rare jewel | 1% |
Boss event rewards and three boss pools
The Boss Battle Bonus Box is issued by Boss Battle Together missions and is also included as an equal entry in the main pools of Selupan, Nightmare and Nix.
| Source | Reward mechanics | Boss Box chance |
| Boss Battle Together | One box for the basic damage mission, one for highest total damage and one for the last hit on the final boss. Rewards go to Gremory Case. | Guaranteed when the mission is completed |
| Selupan | 359 equal entries per roll; 3 guaranteed rolls plus 2 rolls at 50%, producing 3-5 items. | 0.2786% per successful roll; 1.1094% per kill for at least one |
| Nightmare | 258 equal entries per roll; 5 guaranteed rolls. | 0.3876% per roll; 1.9230% per kill for at least one |
| Nix / Knicks | 29 equal entries in the main guaranteed roll. A separate class-appropriate Sealed Bloodangel item is also guaranteed. | 3.4483% per kill |









