Elemental System
Elemental combat adds a separate layer of attack and defense to both PvP and PvM. Equip a Pentagram in its dedicated slot to gain an element, then strengthen it with matching Errtels.

How It Works
PvP Elemental Damage
Read each row as the attacker and each column as the defender. These are LigaMU's current final elemental PvP multipliers.
| Attacker | Fire | Water | Earth | Wind | Darkness | No Element |
|---|---|---|---|---|---|---|
| Fire | 130% | 116% | 123% | 136% | 143% | 143% |
| Water | 143% | 130% | 116% | 123% | 136% | 143% |
| Earth | 136% | 143% | 130% | 116% | 123% | 143% |
| Wind | 123% | 136% | 143% | 130% | 116% | 143% |
| Darkness | 116% | 123% | 136% | 143% | 130% | 143% |
PvM Elemental Damage
PvM uses its own relationship table. A matching element is neutral at 100%; favorable matchups rise to 105% or 110%, while unfavorable matchups fall to 95% or 90%.
| Attacker | Fire | Water | Earth | Wind | Darkness | No Element |
|---|---|---|---|---|---|---|
| Fire | 100% | 90% | 95% | 105% | 110% | 100% |
| Water | 110% | 100% | 90% | 95% | 105% | 100% |
| Earth | 105% | 110% | 100% | 90% | 95% | 100% |
| Wind | 95% | 105% | 110% | 100% | 90% | 100% |
| Darkness | 90% | 95% | 105% | 110% | 100% | 100% |

Fire
Water
Earth
Wind
Darkness







